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Custom Enchants

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Jadziaa

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Jadziaa
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Available Custom Enchants

The enchants you get are completely random, and have random percentages.


Supreme

Barbarian- Inflicts more axe damage. (Axes)
Blacksmith- Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage. (Axe)
Decapitation- Victims have a chance of dropping their head on death. (Axes)
Dodge- Chance to dodge physical enemy attacks, increased chance if sneaking. (Armor)
Glowing- Gives permanent night vision. (Helmet)
Insomnia- Gives slowness, slow swinging, and confusion. (Swords)
Lightning- A chance to strike lightning at the opponent. (Bows)
Molten- Chance of setting your attacker ablaze. (Armor)
Obsidian Destroyer- Chance to instantly break obsidian blocks.(Pickaxe)
Oxygenate- Refills oxygen levels when breaking blocks underwater. (Pickaxe)
Ravenous- Chance to regain hunger whilst in combat. (Axes)
Stormcaller- Strikes lightning on attacking players. (Armor)
Thundering Blow- Can cause a smite effect on your enemy. (Swords)

Ultimate

Aquatic- Gives permanent water breathing. (Helmet)
Arrow Deflect- Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds. (Armor)
Assassin- The closer you are to your enemy, the more damage you deal (up to 1.25x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. (Sword)
Cactus- Injures your attacker but does not affect your durability. (Armor)
Confusion- A chance to deal nausea to your victim. (Axes)
Farcast- Chance to knockback melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to proc. (Bow)
Featherweight- A chance to give a burst of haste. (Sword)
Hardened- Armor takes less durability damage. (Armor)
Master Blacksmith- Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. Requires Blacksmith V enchantment on the item to apply. (Axe)
Pummel- Chance to slow nearby enemy players for a short period. (Axe)
Reforged- Protects weapons durability, items will take longer to break. (Weapons)
Shockwave- The chance to push back your attacker when your health is low. (Chestplate)
Snare- Chance to slow and fatigue enemies with projectiles. (Bows)
Springs- Gives jump boost. (Boots)
Undead Ruse- When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. (Boots)
Vampire- A chance to heal you for up to 3hp a few seconds after you strike. (Sword)
Venom- A chance of dealing poison. (Bows)
Voodoo- Gives a chance to deal weakness. (Armor)

Legendary

Anti Gravity- Super jump. (Boots)
Armored- Decreases damage from enemy swords by 1.85% per level. (Armor)
Berserk- A chance of strength and mining fatigue (Axes)
Blessed- A chance of removing debuffs. (Axes)
Blind- A chance of causing blindness when attacking. (Swords)
Clarity- Immune to blindness (Armor)
Curse- Gives strength, slowness, and resistance at low hp. (Chestplate)
Drunk- Slowness and slow swinging with a chance to get strength. (Helmet)
EnderShift- Gives speed/health boost at low hp. (Helmet/Boots)
Enrage- Deal more damage on low HP. (Swords)
Experience- Chance to get experience from mining. (Tools)
Explosive- Explosive arrows. (Bows)
Frozen- Can cause slowness to attacker when defending. (Armor)
Gears- Added speed when equipped. (Boots)
Heavy- Decreases damage from enemy bows by 2% per level. (Armor)
Implants- Passively heals 1 health and restores 1 hunger every few seconds. (Helmets)
Inquisitive- Increases EXP drops from mobs. (Sword)
Tank- Decreases damage from enemy axes by 1.85% per level. (Armor)
Unfocus- Chance to Unfocus target player, reducing their outgoing bow damage by 50% for up to 10 seconds. (Bow)

Mythic

Angelic- Heals health over time whenever damaged. (Armor)
Block- A chance to redirect an attack. (Sword)
Double Strike- A chance to strike twice. (Sword)
Ethereal Dodge- Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V. (Armor)
Ice Aspect- A chance of causing the slowness effect on your enemy. (Sword)
Insanity- You swing your sword like an extreme maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. Requires Insanity VIII to apply. (Axes)
Master Inquisitive- Heroic Enchantment. Massively increases EXP drops from mobs. Requires Inquisitive IV enchant on the item to apply. (Sword)
ObsidianShield- Gives permanent fire resistance. (Armor)
Overload- Permanent increase in hearts. (Armor)
Shadow Assassin- Heroic Enchantment. The closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. Requires Assassin V. (Sword)
Silence- Chance to stop the activation of your enemy's custom enchants. (Sword)
Skill Swipe- A chance to steal some of your enemy's EXP every time you damage them. (Sword)
Sniper- Headshots with projectile deal up to 3.5x damage. (Bows)

~ Written by our ex-staff member Roseis
 
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